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World of Mutants

Mutants are not the ones mankind should fear. - Dr. Jean Gray
 
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Current plot
Many years ago Xavier's school for gifted mutants was attacked. It was left in ruin. Teachers and students abandoned it with no hope of returning to it for sanctuary...

Years later a professor named Jason Andrews returned life to the school's halls and rebuilt its walls. Students have once again come to learn at the school in safety.

Many other mutants aren't quite so lucky. Some still remain hidden in the shadows and some within factions like the brotherhood are left leaderless.
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 Power List

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Jason Andrews

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PostSubject: Power List   Tue Aug 21, 2012 4:55 pm

Below is a list of the powers members have to choose from when creating a character. NOTE: You are only picking 1 power. If a power is in red, it means that it is currently banned. If there is a power you would like that is not yet on this list, then you must first get staff approval. If you open a profile for review without approval beforehand, it is automatically denied.

Remember when creating your profile that you still get to pick sub-skills (branch) to go along with your main power. For example, if you have Pyrokinesis as your power, your subskills may be: Heat Resistance, Manipulating Body Temperature, and/or Melting what you touch.

Note: If your power does not fall under any of the categories listed below, you must ask permission from a moderator prior to registering it. Failure to do so may result in an automatic denial.


NOTE: The staff reserves the right to alter, delete, or otherwise restrict any power, he/she deems too powerful.






Power
Description
Energy SourcingAbility to draw power from large or small but abundant sources of energy, such as turning kinetic energy into physical blasts or converting solar energy into other forms. Sometimes based on proximity to source, sometimes stored for future use
Power AugmentationAbility to enhance or weaken the powers of others.
Power BestowalAbility to bestow powers or jump-start latent powers.
Power Mimicry or AbsorptionAbility to copy or absorb another powers or skills.
Power NegationAbility to cancel the superpowers of others.
Power SensingAbility to sense or recognize superhuman powers.
Healing FactorAbility to heal rapidly and with greater finality from any injury;the
rate of recovery varies from character to character. Can sometimes result in the slowing of aging and immunity to illnesses and other defects.
Phoenix Force
Is an immortal and mutable manifestation of the prime universal force of life and passion
Acid GenerationAbility to generate acid, can be manifested through touch or as a spray (e.g. acid spit, acid blood, etc.).
Animal MimicryAbility to take on the abilities of certain animals.
Duplication (Physical)Ability to create physical duplicates of oneself.
Kinetic AbsorptionAbility to absorb forms of kinetic energy into oneself and utilize it in some way, such as by converting it into physical strength or using it to power energy blasts.
Sonic ScreamAbility to generate vocal sounds of a higher amplitude than a normal human.
Superhuman AgilityAbility to react faster than a normal human and to possess greater flexibility and with higher/farther jumping capacity.
Superhuman SensesAbility to see, smell, taste, feel and/or hear more than a normal Human.
Superhuman StrengthAbility to have a level of strength much higher than normally possible given their proportions.
Night VisionThe ability to see clearly in total darkness.
X-Ray VisionAbility to see through solid matter.
Telescopic VisionAbility to magnify and extend one's vision to various levels.
WallcrawlingAbility to adhere to solid surfaces, including walls and ceilings.
Astral ProjectionAbility to project one's consciousness/psyche/emotions into the astral plane, into another, or to make them real.
PrecognitionAbility to perceive the future. It may be expressed in vague dreams while asleep,
other times it can be clear and can occur at will. It may also be used
as a form of "danger sense" to show the user that they are being
threatened and from what direction it is coming from.
Telepathy (Temporarily Unavailable; except cannons)Ability to read the thoughts of, or to mentally communicate with others.
AnimationAbility to bring inanimate objects to life or to free an individual from petrification.
DisintegrationAbility to disintegrate matter through touch or through beams.
OmnipresenceAbility to be present anywhere and everywhere simultaneously.
Animal MorphingAbility to take on animal forms. May be able to take on the abilities of the altered form.
LiquificationAbility to turn partially or completely into a liquid.
SublimationAbility to transform into a gaseous, mist, or fog-like form.
Activation and DeactivationThe ability to activate and deactivate various objects
Age shifting
The ability to change one's own age.
Animal Control
The ability to control and communicate with animals.
Cloaking
The ability to cause things to disappear and reappear.
Empathy
The ability to feel the emotions, thoughts, hopes, desires, and dreams of others.
Enhanced Memory
The ability to quickly absorb and accurately retain great amounts of information.
Flight
The ability to propel oneself through the air.
Forcefield
Manipulation
The ability to create and manipulate forcefields.
Cyrokinesis
The ability to reduce temperatures and freeze objects by force of will.
Invisibility
The ability to not be seen.
Levitation
The ability to levitate and move extremely heavy objects.
Luminescence
The ability to emit light from one's body.
Magnetism
The ability to manipulate ferrous objects and materials.
Mass Manipulation
The ability to manipulate mass, growing or shrinking at will.
Phasing
The ability to pass through solid objects at will.
Precognitive Dreaming
The ability to see the future through dreams.
Pyrokinesis
The ability to create and control fire using the power of the mind.
Sedation
The ability to lull victims into a sedated state.
Seismic Burst
The ability to repel objects away from one's self.
Shattering
The ability to shatter objects without physical contact.
Spontaneous Combustion
The ability to cause things to catch fire.
Superhuman Speed
The ability to move at a higher rate than normal.
Technopathy
The ability to control and manipulate technology with the mind.
Telekinesis
The ability to move objects with the mind.
Teleportation
The ability to instantly move between two locations.
Terrakinesis
The ability to control geologic materials such as dirt and rocks.
Reanimation
The power to reanimate the empty vessels of the undead.
Weather Control
The ability to control the weather
ElasticityAbility to stretch, deform, expand or contract one's body into any form imaginable.
Substance MimicryAbility to transform into any substance by touch.
Time TravelAbility to travel back or forth through time.
ClaircognizanceThe ability to psychically know information is correct.
Clairgustance     Allows one to taste a substance from the past, future, or an area.
Crumpling
The ability to physically weaken the structure of any solid subject.
Serendipity
The ability of having great luck.
Spatial Manipulation     The ability to bend space at the whim of the user.
Umbrakinesis Manipulate darkness and shadows.
Toxigenesis     Immunity to toxins. Body generates toxins and poisons.
Cellulokinesis     The ability to psychically manipulate the cells of other biotic subjects
Distraction     A telepathic faculty in which one disrupts the part of the brain which allows focus and concentration.
Perlucination     The ability to 'push' others into believing or perceiving a certain thing.
Feral Mind     The ability to drive oneself temporarily "insane", to increase one's strength, speed, agility, endurance and awareness.
Friction Manipulation     The ability to psychically manipulate molecules, so as to change the amount of friction on a surface.
Hormokinesis     The ability to psychically manipulate hormones.
Inherit Intelligence     A psychic mix of telepathy and panmnesia that allows the user to inherit his parents'/ancestors' knowledge before birth.
Xylokinesis     The ability to manipulate wood and wooden items.
Lipokinesis     The ability to psychically manipulate fat and fatty tissue.
Konjokinesis     The ability to generate and manipulate the dust and other particles in air.
Stealth     The ability to move with above-average sneakiness and grace beyond that of a normal human.
Illusion Generation
The ability to mentally distort subjects' perceptions of reality.
Intuition   The ability to understand details and inner workings of the human mind.
Threshold Invincibility     Ability to resist all forms of damage on the cellular level.
Quantum Perception     The ability to analyze complex systems and information.
Psychic Strategy     The ability to almost instantaneously see all the probable outcomes of a situation.
Photokinesis     The ability to mentally alter light particles.
Narcokinesis     The ability to manipulate sleep patterns.
Object Relocation The ability to mentally summon, conjure or materialize subjects.
Multi-Threaded Cognition     The ability to psychically set one's body on autopilot.
Matter Ingestion     The superhuman ability to ingest and pass any substance through the body without the substance inducing bodily harm.
Mnemokinesis     The ability to psychically alter or manipulate memory.
Biochemical Control     Control the biological structure of one's own body.
Clairaudience     The ability to mentally pick up sounds from the past, the future or some location.
Crystallokinesis     The ability to generate and manipulate crystals and minerals at will.
Optikinesis The ability to control eyesight.
Superhuman Reflexes     Superior reflexes, far beyond that of human standards.
Kinetic Conversion     The ability to psychically convert kinetic energy into sustenance.
Longevity
   
The ability to live longer than any normal human.
(Not immortal)
Xenoglossy     Instant knowledge of foreign languages.
-This ability may possibly also manifest in advanced telepathy.
Laser Vision     The ability to psychically reflect and refract light at the same time.
TechnopathyManipulate electronic devices from a distance.
Telemetry     Psychic manipulation of electronic waves in devices.
Nonexistence     The temporal ability to erase oneself from the time-space continuum.
Chronokinesis     The ability to mentally alter time.
Clairvoyance     The ability where a person acquires knowledge of all sorts by visual means.
Dermakinesis     The ability to psychically manipulate skin.
Eidetic Memory     The ability to remember things much more readily than a normal human.
Entomopathy     The ability to mentally form an empathic link with insects.
Hyalokinesis     The ability to psychically control all forms of glass.
Imperceptibility     The ability to sheathe one's body in psychic energy, which in turn makes the user unable to be detected by the senses.
Intuitive Process Analysis The ability to understand how processes and things work.
Juxtaposition     The superhuman ability to psychically match the abilities and benefits of any desired subject.
Kinetic Acceleration     The ability to accelerate and or decelerate the speed of an object or a subject.
Solidification     The ability to solidify any intangible subject.
Psammokinesis     The ability to mentally manipulate sand.
Parasitic Vision     The ability to see subjects that are infinitesimal in size.
Palynokinesis     The psychic ability to manipulate spores, pollen and allergenic dander.
Concussion Beams
The ability to discharge beams of pure solidified energy.
Metallokinesis The ability to mentally affect metals.
Memory Erasure     The ability to mentally delete the memories of others.
Papyrokinesis     The ability to manipulate paper at will.
Saprokinesis     The ability to manipulate anything that is rotten, putrid, moldy and fungal, or that festers with bacteria.
Paralysis     The psychic ability to interrupt the nervous system in living subjects, which would leave them paralyzed.
Pathokinesis     The ability to psychically manipulate the emotions of others.
Pherokinesis     The ability to psychically manipulate one's own pheromones as well as the pheromones of others.
Persuasion     The ability to force your will upon other subjects.
Psyche Absorbtion     The ability to psychically absorb the souls of subjects into one's own consciousness.
Siren Song
The power to emit melodic sound that lures anyone who hears it.
Gyrokinesis     The ability to mentally manipulate gravity.
Entropy Control     The ability to manipulate the amount of energy that is unavailable to work within a system.
Empathic Shapeshifting     The changing of one's form or fluctuation of one's health based on someone's feelings towards the user.
Metabolic Control     The psychic ability to control your bodily functions.
Clairgustance     Allows one to taste a substance from the past, future, or an area.
Chaetokinesis     The ability to psychically manipulate hair.
Death Perception
A vision of a living person prior to his or her death.
Remote Viewing
Gathering of information at a distance.
Echolocation
The ability to determine the location of objects in the environment by use of reflected sound waves, whether generated by the character or ambient sounds.
360-Degree Vision
User has vastly expanded field of view, but not enough to give them ability to see behind themselves.
FirebreathingAbility generate gases from the body and exhale fire from the mouth.
Vortex BreathAbility to inhale/exhale with superhumanly powerful strength. This can range from exhalation on par with gale force winds to inhalation on par with the power of a gravitational vortex. In some cases, freezing temperatures can also be achieved.
Heat VisionAbility to burn objects and other individuals with one's gaze.
Freeze VisionAbility to freeze objects and other individuals with one's gaze.
OmniscienceAbility to know anything and everything.
Size shiftingAbility to increase or decrease one's size.
Anatomical Liberation

The power to detach body parts take on life forces on their own.
Vampirism (Temporarily Unavailable)
Power to use the abilities of vampire.
Claw Retraction
The power to extend and retract sharp claws.
Enhanced Combat
The ability to possess superhuman levels of hand-to-hand fighting skills and excel in various forms of combat
Electronic Communication
The power to intercept, generate, and interpret electronic, digital, and radio transmissions with one's mind.
Reality Manipulation
The ability to manipulate reality.
Offspring Detection
The power to sense and track the presence of one's children, biological or otherwise.
Lunar Manipulation
The ability to manipulate the Lunar energy.
Self Transcendence

The power to go beyond one's limits, whether it be physically, mentally, existentially, etc.
Vocifery
The ability to always be right.
Mediumship
Power to perceive and communicate with spirits and those who are in the afterlife.
Abacomancy
The ability to divine the future through sand, dust, and ash.
Astral Manipulation
The user is capable of controlling astral energy and shoot bursts of astral energy from their bodies.
Stench Generation
The ability to generate an odor to repel enemies or knock them unconscious.
Aquatic Respiration
The power to respirate through water in a lieu of a gaseous medium.
Morality Manipulation
The power to augment the morality or wickedness in others, or to make them "Good" or "Evil"
Color Manipulation
The ability to control, manipulate, and absorb colors.
Circadian Control
The power to control the movement and rotation of planets.
Vector Manipulation
Power to redirect matter and energy either through direct or indirect contact
2-D Mimicry
The ability to compress your body into 2 dimensional space.
Aerokinesis
The ability to manipulate wind currents, create gust of wind, tornadoes and cyclones.
Lycanthropy
The ability to transform into a wolf or an anthropomorphic wolf-like creature and use the skills of werewolves.
Dream Manipulation
The ability to control, modify, suppress, fabricate, influence, manifest, sense, and observe dreams, nightmares and daydreams.
Electricity Manipulation
The ability to control, generate and/or absorb electricity.
Merging
Ability to temporarily merge two or more beings into a single being, which results in a completely new and stronger being.
Merfolk Physiology
The power to use the abilities of Merfolk, fishes and other aquatic animals.
Hypnosis
Ability to make suggestions to the subconscious of others.
Cyro-Pyrokinesis (Temporarily Unavailable)
Ability to manipulate fire of freezing temperatures, fire so cold it burns.
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